:DrawBone (UnityEngine.Transform,Spine.Bone,single,single) (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs:223) UnityEngine.Matrix4x4:TRS (UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) Quaternion To Matrix conversion failed because input Quaternion is invalid l=-nan(ind) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) :OnSceneGUI () (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Components/SkeletonRendererInspector.cs:184) :DrawBones (UnityEngine.Transform,Spine.Skeleton,single) (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs:180) :DrawBone (UnityEngine.Transform,Spine.Bone,single,single) (at Assets/Plugins/Spine/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs:217) UnityEngine.Quaternion:Euler (single,single,single) Unity errors are showing only when gameObject with skeletonAnimation script is selected, but model is dissapearing always.Īssertion failed on expression: 'CompareApproximately(SqrMagnitude(result), 1.0F)' It is caused by playing an animation on track 1 with MixBlend.Add and calling SetEmptyAnimation(1, 0.2f) when it finishes
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